Mooxil
Introduction

Mooxil is a game where you try to fill a hexagonal grid of cells with linked tiles, following some basic rules.

Links are made using free sides on the tiles. When two tiles are placed in cells next to each other, one free side is used on each tile to make the link. The number of free sides on each tile decreases as you link other tiles to it. Links are not directional; the free sides will adapt to whatever orientation you place the tiles in.

When all of a tile's free sides are linked, it is closed.

The objective when filling the grid is to join the pre-placed endtiles with a single large group of linked tiles, closing as many tiles as possible. You are penalised for leaving free sides, and are rewarded as your largest group gets bigger.

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Display and Symbols

An empty grid looks like this (endtiles shown in blue):

Tiles can have from 0 to 6 free sides, and look like this:


1 free side
 

3 free sides
 

Closed
(0 free sides)

Empty cells can be either free or blocked. You cannot place any tiles on a blocked cell.


Free cell

Blocked cell

There are some special tiles and cells. These are explained below.


Eraser

Bonus cell

6-tile

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Basic Play

Tiles are generated in a random sequence and you are shown the next 3 tiles in order. The next tile to be placed is shown highlighted at the bottom of the queue and also on the grid as you hover over potential cells to place it on:

After you place the tile, the highlight is removed and the incoming queue advances:

Now watch what happens when you place the next tile adjacent to the last one (note that links are not directional; the free sides will adapt to whatever orientation you place the tiles in):

When placed, the two tiles link and their free side counts drop:

Place a third tile next to the first two...

...and watch the counts drop further. When a tile has zero free sides left, it is closed and all the adjacent unoccupied cells become blocked:

Because closed tiles will cause surrounding cells to become blocked, you must be careful not to isolate tiles with free sides, making it impossible to reach them. You can also block the route between endtiles if you don't plan carefully!

You should also keep track of tiles in the queue, because you may find that you don't have the tile you need. Tiles can only be placed if they have sufficient free sides to link with all adjacent tiles:

If you cannot place a tile where it is useful, you can place it somewhere out of the way. You may find, however, that it becomes a problem later!

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Special Tiles and Cells


Eraser

Bonus cell

6-tile

 

The eraser tile allows you to remove existing tiles from the board, and to unblock cells which have been blocked.

Note that even if you erase a blocked cell next to a closed tile, you cannot place a new tile there, because the closed tile has no free sides available to link with the new tile. You must erase the closed tile as well, and replace it with a tile which has a free side available to link with the new tile.

 

Bonus cells appear randomly. They grant the points shown, but only if you populate them with tiles in a group which also links all of the endtiles. If you do not link the endtiles, you do not get any bonus cell points.

 

6-tiles have six free sides. Each fully closed 6-tile (all six sides linked) is worth 100 bonus points.

 

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Scoring

Scoring depends on the board level. Placing tiles on the board gives you points, but remaining free sides penalise you. Your largest continuous group of tiles is worth extra points, which increase as the group gets larger.

Linking all of the endtiles in one group gives you a large bonus. Closing all tiles on the board also makes each tile placed worth much more than usual.

The higher the level, the more each tile and the associated bonuses are worth.

The scoring formulas are as follows:

   Level                           = L
   Number of tiles                 = N
   Number of endtiles              = E
   Largest tile group              = G
   Number of remaining free sides  = S

   [Level score] =   [Base]
                   + [Group bonus]
                   + [Endtile bonus]
                   + [Bonus cells]
                   + [6-tile bonus]
                   + [Closed tiles bonus]
                   - [Free side penalty]

  where

   [Base]               = N * (4 + L)

   [Group bonus]        = (5 * G)

   [Endtile bonus]      = (10 * L^3) + (L^2 * E^2) + (500 * L) + (50 * E)
                          ----------------------------------------------- + 100
                                                  10

   [Bonus cells]        = total of all bonus cells linked with endtiles

   [6-tile bonus]       = 100 points per fully closed 6-tile

   [Closed tiles bonus] = N * 4 * L      (only if all tiles closed)

   [Free side penalty]  = (2 * S)
   

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Finishing Levels and the Game

A level is finished when one of the following conditions is met:

  1. All tiles closed (no free sides left - this gives you a large bonus).
  2. No accessible free sides left. There may be tiles with free sides, but they are behind blocked cells or other tiles and cannot be reached.
  3. No place to put the current new tile. There may be free sides available, but the layout of the board means that the linking requirements of your new tile cannot be satisfied.

If you reach the level target points, you move on to the next level. If you do not reach the target, the game is over.

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Strategy

In general, linking the endtiles in one group is the best way to earn a large number of points which can work towards the level target. This group should be made as large as possible.

Also, don't try to close all your tiles too early or you might not have enough tiles on the board to give you the points needed.

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Mooxil
Copyright © 2002 Derek Moo / MooMade Software